Monkスキル

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Monk Skills

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Active Skill




Spirit Generator



Fists of Thunder

Unlocked at level 1
  • Generate: 6 Spirit per attack
Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
Alabaster Lightning Flash
Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
Crimson Thunderclap
Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
Golden Rolling Thunder
Critical hits with this skill generate 7 Spirit.
Indigo Chain Lightning
The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
Obsidian Static Charge
Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.

Deadly Reach

Unlocked at level 4
  • Generate: 6 Spirit per attack
Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
Alabaster Keen Eye
The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
Crimson Foresight
The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
Golden Strike from Beyond
Critical hits with this skill generate 7 Spirit.
Indigo Piercing Trident
The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
Obsidian Scattered Blows
The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage.

Crippling Wave

Unlocked at level 8
  • Generate: 6 Spirit per attack
A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
Alabaster Breaking Wave
Affected targets take 80% additional damage from all attacks for 9 seconds.
Crimson Mangle
Increase damage to 220% weapon damage.
Golden Rising Tide
Critical hits with this skill generate 7 Spirit.
Indigo Tsunami
Crippling Wave's third attack range increases to 17 yards.
Obsidian Concussion
Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.

Exploding Palm

Unlocked at level 12
  • Generate: 6 Spirit per attack
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
Alabaster Essence Burn
The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
Crimson Impending Doom
Increases the duration of the bleed effect to 10 seconds.
Golden Strong Spirit
If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
Indigo Creeping Demise
The bleed effect hits up to 8 targets standing in front of you.
Obsidian The Flesh is Weak
The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.

Sweeping Wind

Unlocked at level 17
  • Generate: 6 Spirit per attack
Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
Alabaster Master of Wind
Increases the duration of the vortex buff to 12 seconds.
Crimson Blade Storm
Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
Golden Inner Storm
As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
Indigo Fire Storm
Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
Obsidian Cyclone
While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.

Way of the Hundred Fists

Unlocked at level 21
  • Generate: 6 Spirit per attack
A rapid series of punches strikes enemies for 135% weapon damage.
Alabaster Windforce Flurry
The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you.
Crimson Fists of Fury
Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
Golden Spirited Salvo
Every activation of the skill has a 15% chance to generate 7 additional Spirit.
Indigo Hands of Lightning
Increase the number of hits in the second strike from 8 to 22 hits.
Obsidian Blazing Fists
Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.



Spirit Sprender



Blinding Flash

Unlocked at level 1
  • Cost: 50 Spirit
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
Alabaster Searing Light
Increases the chance affected enemies will miss attacks to 65%.
Crimson Faith in the Light
For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage.
Golden Self Reflection
Increases the duration enemies are blinded to 12 seconds.
Indigo Blinding Echo
3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
Obsidian Blind and Confused
Blinded enemies have a 100% chance to attack each other.

Lashing Tail Kick

Unlocked at level 3
  • Cost: 25 Spirit
  • Cooldown: 3 seconds
Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
Alabaster Scorpion Sting
Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
Crimson Vulture Claw Kick
With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
Golden Sweeping Armada Kick
All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
Indigo Spinning Flame Kick
Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
Obsidian Hand of Ytar
Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.

Breath of Heaven

Unlocked at level 5
  • Cost: 75 Spirit
A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life.
Alabaster Penitent Flame
Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
Crimson Circle of Scorn
In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage.
Golden Infused with Light
Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
Indigo Circle of Life
Increases the healing to 9820 - 13093 Life.
Obsidian Blazing Wrath
Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.

Dashing Strike

Unlocked at level 6
  • Cost: 10 Spirit
Dash quickly at the targeted enemy or location dealing 50% weapon damage.
Alabaster Flying Side Kick
Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
Crimson Soaring Skull
Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
Golden Quicksilver
The cost of Dashing Strike is reduced to 3 Spirit.
Indigo Way of the Falling Star
Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
Obsidian Blinding Speed
Receive a 30% increased chance to dodge for 12 seconds.

Lethal Decoy

Unlocked at level 7
  • Cost: 75 Spirit
Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage.
Alabaster Simulacrum
If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
Crimson Explosive Decoy
Increases damage of the explosion to 94 - 172 Holy damage.
Golden Spirit Link
When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life.
Indigo Many Monks
Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes.
Obsidian Lethal Combatant
Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing.

Inner Sanctuary

Unlocked at level 11
  • Cost: 80 Spirit
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
Alabaster Sanctified Ground
When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
Crimson Forbidden Palace
Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage.
Golden Safe Haven
You and all allies regenerate 1170.9 Life per second while inside the circle.
Indigo Consecration
Increase the duration of Inner Sanctuary to 15 seconds.
Obsidian Circle of Protection
You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.

Tempest Rush

Unlocked at level 16
  • Cost: 3 Spirit plus an additional 12 Spirit per second.
Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
Alabaster Flurry
Increases the potency of the hobbling effect, slowing enemy movement by 71.00%.
Crimson Bluster
Affected enemies also have their damage reduced by 60% for the duration of the effect.
Golden Northern Breeze
Reduces cost to 5 Spirit per second.
Indigo Tailwind
Increases the movement speed of Tempest Rush to 140% of normal.
Obsidian Slipstream
Damage taken while running is reduced by 65%.

Serenity

Unlocked at level 18
  • Cost: 35 Spirit
  • Cooldown: 60 seconds
You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Alabaster Reap What is Sown
90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
Crimson Peaceful Repose
Heal yourself for 6387 - 8409 Life when Serenity is activated.
Golden Tranquility
Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
Indigo Instant Kharma
While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
Obsidian Ascension
Increases the duration of Serenity to 6.5 seconds.

Seven Sided Strike

Unlocked at level 24
  • Cost: 50 Spirit
  • Cooldown: 30 seconds
Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
Alabaster Fulminating Onslaught
Each impact explodes to deal 75 - 82 Holy damage around the target.
Crimson Sudden Assault
Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
Golden Sustained Attack
Reduces the cooldown of this ability to 16 seconds.
Indigo Several Sided Strike
Increases the number of strikes made to 14 attacks.
Obsidian Pandemonium
Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.

Mystic Ally

Unlocked at level 27
  • Cost: 50 Spirit
Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing.
Alabaster Eternal Ally
Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing.
Crimson Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
Golden Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies.
Indigo Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
Obsidian Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.

Wave of Light

Unlocked at level 29
  • Cost: 50 Spirit
  • Cooldown: 15 seconds
Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line.
Alabaster Blinding Light
Critical hits stun enemies for 5.0 seconds.
Crimson Wall of Light
Increases damage of the initial impact to 116 - 175 Holy damage.
Golden Empowered Wave
Reduces the cooldown to 6 seconds.
Indigo Explosive Light
Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies.
Obsidian Pillar of the Ancients
Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.



Mantras

This is a Mantra. You can only have one Mantra active at a time.


Mantra of Evasion

Unlocked at level 2
  • Cooldown: 30 seconds
Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds.
Alabaster Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
Crimson Backlash
Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
Golden Wind Through the Reeds
Mantra of Evasion also grants an increase in run speed by 10%.
Indigo Unstoppable
Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
Obsidian Hard Target
Mantra of Evasion also grants an increase in armor by 180%.

Mantra of Retribution

Unlocked at level 9
  • Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.
Alabaster Collateral Damage
An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies.
Crimson Retaliation
Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
Golden Against All Odds
Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you.
Indigo Transgression
Mantra of Retribution also increases attack speed for you and all allies by 40%.
Obsidian Indignation
When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.

Mantra of Healing

Unlocked at level 14
  • Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds.
Alabaster Time of Need
Mantra of Healing also increases all resistances by 50%.
Crimson Sustenance
Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
Golden Soothing Breeze
Mantra of Healing also grants you 2.0 Spirit per second.
Indigo Boon of Protection
When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
Obsidian Heavenly Body
Mantra of Healing also increases Vitality by 45%.

Mantra of Conviction

Unlocked at level 22
  • Cooldown: 30 seconds
Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds.
Alabaster Intimidation
Enemies affected by Mantra of Conviction inflict 45% less damage.
Crimson Overawe
Increases Mantra strength so that enemies take 55% additional damage.
Golden Reclamation
You and your allies have a 75% chance to be healed for 958 - 1064 Life when striking an enemy under the effects of Mantra of Conviction.
Indigo Submission
Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second.
Obsidian Demoralize
Slows the movement of enemies within 20 yards by 48%.



Passive Skill



Resolve

Unlocked at level 10
Damage you deal reduces enemy damage by 10% for 2.5 seconds.

The Guardian's Path

Unlocked at level 10
While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.

Fleet Footed

Unlocked at level 12
Increase base movement speed by 10%.

Transcendence

Unlocked at level 13
Every point of Spirit spent heals you for 42.6 Life.

Chant of Resonance

Unlocked at level 15
Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.

Seize the Initiative

Unlocked at level 17
Your Defense is increased by 25% of your Attack.

Exalted Soul

Unlocked at level 19
Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.

Sixth Sense

Unlocked at level 20
Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Pacifism

Unlocked at level 23
While stunned, feared or charmed, all damage taken is reduced by 75%.

Near Death Experience

Unlocked at level 25
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.

Guiding Light

Unlocked at level 26
Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.

One With Everything

Unlocked at level 28
Your resistance to all elements is equal to your highest elemental resistance.

Beacon of Ytar

Unlocked at level 30
The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
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