Diablo3 wiki 日本語

Followers

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Diablo IIIでは、一人旅は一つの選択肢として有効である。しかしそれは最も安全な選択肢ではない場合もある。勇気ある仲間を引き連れる事は、あなたを兇刃から救うことは出来ないかも知れないが、しかしあなたの可能性を広げる毒にはなることはない。
幸運にも、Sanctuaryには身の危険を顧みず、世界を襲う悪夢に立ち向かう者達が他にもいる。Followers(追随者、従者)と名付けられたNPC達は、あなたと共に旅をし、共に敵に立ち向かう。
In Diablo III, going it alone is a valid option... but it’s not always the safest one. Having a brave companion at your side might not save you from the tearing claws of your enemies, but it can’t hurt to improve your odds.
Fortunately, there are others in Sanctuary willing to risk life and limb to strike out at the nightmares sweeping the land - non-player characters that we call followers who’ll accompany you on your journey and join you into battle.

Diablo IIIではあなたは3人のfollowersを雇用することが出来る。Templar(聖騎士)であり槍を持ち過酷で不毛な倫理の教典に従う戦士である、巨人のKormac、Scoudrel(悪党)であり、crossbowを持ち、いつもトラブルに巻き込まれているいたずらな放浪者のLyndon、そしてEncdhantress(魔女)であり、魔法の力を持ってあなたに力を、敵に混乱を与えるEirenaである。
You'll meet and recruit three followers in Diablo III: the Templar, Kormac, a hulking, spear-wielding warrior following a harsh and unyielding code of ethics; the Scoundrel, Lyndon, a roguish wanderer with a crossbow and a knack for getting into trouble; and the Enchantress, Eirena, a conduit for sorcerous forces capable of empowering you and confusing your enemies.

これらの戦士達はストーリー進行上隠されてはいない。彼らの物語はあなたの物語と絡み合い、あなたがSanctuaryを旅する最中、かれら全員に出くわすことになる。
各followerはそれぞれの課題と、闇と戦う理由を持ち、彼らと共に戦うことであなたは彼らの成り行きと動機を知ることになる。
These heroes aren’t hidden off the beaten path; their stories entwine with yours, and you’ll encounter them all as you traverse the lands of Sanctuary.
Each follower has his or her own agenda and reasons for fighting against the darkness, and you’ll learn more about their histories and motives as you battle alongside them..

follower達自身も卓越した戦士であるので、彼らを恐ろしい敵達と戦わせて彼らの能力を成長させることは適切である。彼らはあなたと共に戦うことで経験を積み、あなたが新しい装備を与える事で外見が変わり、そして彼らのレベルが上がったときにはあなたは彼らの新しいスキルを選ぶことが出来る。
Your followers are skilled warriors in their own right, so it’s only proper that they grow in power as they’re pitted against increasingly deadly foes. They’ll gain experience as you fight together, change visually as you provide them with new equipment, and you'll be able to choose new skills for them as they level up.

followerは一度に一人しか連れて行けないので、あなたは慎重な選択を迫られるだろう。各followerの持つスキルはいかなるプレイスタイルやクラスをも補完することができるが、彼ら同時にそれぞれ全く異なった専門分野を持つ。
Only one follower can accompany you at a time, so you’ll want to choose carefully. Though each follower has skills to complement any play style or class, they also possess very different areas of expertise.

例えば、Enchantressは幻覚を造り出し、敵の攻撃を逸らすことが出来る。Templarは敵を脅かすスキルを習得し、近接戦で敵の動きを鈍らせることが出来る。Scoudrelは敵の目をくらませ、敵の注意を逸らしたり、敵を狙いやすくする力を習得することが出来る。
For example, the Enchantress can learn to create illusions to draw enemy fire away. The Templar can master the ability to intimidate his foes, slowing them when they close in combat. The Scoundrel can learn to use blinding powder, which can distract enemies or make them easier targets.

follwer自身の行動やあなたが選んだ彼らのスキルは、彼らの戦闘での動作に影響を及ぼす。また、彼らは様々なアイテムや武具を装備することが出来、その彼らのクラス専用のものもいくつかある。
Followers act on their own and the skills you select for them will dictate their behavior in combat. They can also equip a variety of items and weapons, including several unique to their class.

follwerはDiablo IIIにおける強力な味方である。彼らはスキルを持ち、装備を持ち、レベルを持ち、個性や意見をもつ。我々はfollowerのシステムを構築するのに大変の労力を使った。しかしわし我々の狙いは、彼らがあなたの邪魔をすること無く、あなたの攻撃を上回ること無く、物語の上であなた以上の重要性を輝かせることではない。彼らはあくまで相棒であり、主人公はあなたなのだ。
Followers are powerful allies in Diablo III. They’ve got skills, gear, levels, personalities and dialogue, and we’ve put a lot of work into the system -- but our goal is to ensure they don't get in your way, outpace you in damage, or outshine your importance to the story. They’re the sidekicks. You’re the hero.

彼らに武器を持ち敵を攻撃するときや、あなたに代わって悪魔の攻撃に晒されるとき、あなたは彼らのそのような性質を忘れないで欲しい。
When they’re getting clawed to shreds or gored by demonic spines in your stead, make sure you remind them of that.

Followerに関するFAQ


Who are the followers?

You will encounter three followers on your journey in Sanctuary; the Templar, the Enchantress, and the Scoundrel. The Templar is a heavily armored, tough character that can be specced into a very aggressive damage absorption role or into a supportive healing role. The Enchantress tends to be focused on ranged DPS but can also be specced into a player enhancement role. The Scoundrel is a throwback to the rogue of the original Diablo -- a conventional ranged character who uses crossbows but also has more damage options and some light crowd control.

How do the followers differ from the hirelings we saw in Diablo II?

In Diablo II, the hirelings were fairly generic, but the followers are specific characters with their own storylines, their own personalities, and their own place within the world. Overall, the followers are also more customizable; you can itemize them and choose from a variety of skills to augment your playstyle.

What do the followers have to do with the story of Diablo III?

The followers act as your companions in the world, rather than as pets. While the followers are not core story characters, they enhance the story elements of the game. They give us opportunities to have a character provide background about the world flavored with his or her own personality.

How will the game be balanced around the followers?

The followers won't be a massive part of game balance. They're there to make the single-player, normal difficulty experience feel more cooperative and to aid in enhancing the story. These factors lose some importance in multiplayer and in the higher difficulty settings of the game, and as such, the followers won't be as relevant there.

How will you find the followers?

Players will encounter the followers in the world during their journey through Sanctuary. Each follower is a part of the main story arc and has a different story and background. Players will feel that followers have a role in the world; that they're in Sanctuary fighting evil alongside the heroes.
Each follower has his or her own introductory quest where players learn a little bit about who each one is and where they come from. We don't want players to encounter them and feel obligated to do some task for them so they like you -- it's more that you’ll encounter them and they fight alongside you and you gain each other's trust. They're on the same path that you are; they're other adventurers that you encounter as you battle through Sanctuary. Followers don't divert from the main story path, they're an integral part of it.

What are some follower characteristics?

Our goal was to make each follower distinct from the others. We’ve put in hours of voice work with individual casting for them, giving each Follower a unique personality. The Templar order is a new group that we're introducing as part of the Diablo universe; they have their own agenda, they're not paladins, and they have a different belief system and code of ethics that they follow. The Scoundrel is called a Scoundrel for a reason, he's a bit of a lighter character with a humorous but dark side and he emits a feel that is very different from the Templar who is more of a pure and good character. The Scoundrel resembles more of an underhanded rogue. We want people to choose their follower as often based on personality as they do based on which abilities they like the most -- if people do that then we'll feel like we were successful in building them.

How can you customize your followers?

Each follower will have 12 total skills, and players will have to choose which 4 skills from that pool to use, with new skills unlocking at levels 5, 10, 15, and 20. Players will also be able to equip various items to their followers -- there are two weapon slots, rings, amulets, and a unique class item available for each one. As followers level up, they’ll also advance visually, becoming more powerful looking.

What can you say about the follower skills?

The skills are awesome, and they make for really great choices. Each of the skills that players have to choose from are competitive at their level. The goal was to make the followers' skills, in normal difficulty, enhance the player's choices about his or her playstyle. If you're playing a barbarian and you've got the Templar, you don't need him to absorb physical damage for you -- you won’t need a charge ability, you'll want the Templar to take an ability that's more healing based. We want to make sure that each follower has a few different things that they can offer each class so you can customize each follower to match and augment your playstyle.

What happens when your follower dies?

When your follower loses too much health, they will go out of commission for a brief period of time. When they are out of commission, you'll lose their benefits temporarily, and then they'll rejoin the battle with you. You won't need to go back to town to have them rejoin you.

How do you access the followers once they've joined you on your journey?

The followers will stay with you as long as you want or until you dismiss them. Currently you’ll need to head into town to change them or pick them up.

How do you level up a follower?

We don't consider the level up process for followers to be part of what you do with them. The followers will stay within your level range whether you quest with them or not. We don't want you to have to go back to a low-level area to let your followers catch up to your level .

Will you be able to control the followers?

No, we've avoided pet and follower commands as they added unnecessary micromanagement to the game.

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